![]() Added partial BattleMod support so all of his attacks work. Fixed Mario no dropping rings/ring panels upon getting hit in Ringsligner. Fixed Mario not dropping flags in CTF upon death. This is to prevent an unfair advantage from abusing these mechanics. Same goes for getting 1ups from comboing enemies. Coins/Powerups will no longer award score outside of co-op. Mario's hammer now has a new effect upon hitting something. Added a voice clip to the super transformation sequence. You can no longer cape spin using the fire button if you don't have it assigned while super. Fixed Mini Mario clipping into ceiling and getting crushed when switching to another powerup (again). Wall jump height has been buffed slightly. Mario can no longer perform any moves during the race countdown in order to make it fairer. Fixed the cape breaking walls from far away, such as in THZ2. Plus, multiple instances will no longer stack and cause an increase in volume. The Hey Stinky easter egg now respects your voice settings. The Ground Pound will now cut short if you've been in it for a long time, preventing softlocks. Fixed Super Ball music not properly playing when detransforming while Super. And yes, Magma Boots and Ice Smash get the benefits of both.Īnd finally, here's a changelog from what Version 1.1 has in store! The first boosts by 15% and 60% respectively, while the second boosts by 30% and 120% respectively. The latter won't stack with multiples of these skills, but they give quite a decent percentage boost to make up for it. These skills boost your Fire/Ice damage, as well as your Jump/Hammer damage. Two new passive skills: "Power Plus Badge" and "Power Plus Badge A", learned at levels 33 and 67. Power Charge now properly applies to Mario's Jump and Hammer attacks. ![]() All attacks skills have had their attack power increased slightly. Fireball/Iceball skills now properly reflect the Agi line in terms of damage. Mario's base attack and magic have both been increased by 2. Appeal now only fills 40% of the emerald drive rather than 100%. Shortened skill descriptions slightly to be easier to read on the level up screen. Getting a shield no longer causes errors in console. Fixed Multibounce ending early upon killing an enemy. Happened often when exiting and re-entering the shop multiple times. Redid music replacement functions to prevent crashing. Fixed loop-point on "Attack the Enemy" in the music pack. Added Super Ball music for BattleMod tracks. Fixed Fire Flowers taking away your shield stock when grabbed. Swapping shields no longer causes Mario to pause in place. Mario can no longer use shield actives with toss flag. Cape and fireballs are now properly blockable. Spin jumping no longer blocks against physical attacks. Mario can no longer act while in air dodge and tumble states. Increased Ground Pound attack value by one. Fixed not being able to roll while moving. ![]() Fixed Super Balls and Fireballs not being named correctly in console. Metal/Gold Mario can now damage enemies while moving. Fireballs can now break walls and spikes. Fixed Mini Mario dying when collecting another powerup right up against a wall. Fireballs plus the powerup collect effects and inviciblity sparkles/glow now bypass colormaps. Fixed ability direction inconsistencies in Standard. Fixed being able to retain powerups after dying in a minecart. Collecting a powerup with i-frames will continue said i-frames after the transformation rather than just cancelling them entirely. Fireballs now properly bounce after traveling up or down a slope. Fireballs now bounce properly at different scales. Fixed Mega Mario lasting forever when a recycler monitor is hit during the transformation. Fixed Super Ball music carrying over from intermissions. Fixed 1up text/poison skull not showing outside of Co-op. Mega and Cape earthquakes no longer damage other players. Cape spinning no longer nullifies player-owned projectiles.
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